
While there are tutorials built into the game they’re a little out of date and don’t cover a few things which are very useful for actually making progress. This first part of the guide addresses some design elements for a basic rocket intended to reach orbit and clarifies some of the terms and elements of the UI which are of particular importance. With a wealth of planets and moons to visit, the possibility of building space stations and ground bases, rovers to drive around with and planes to fly it’s easy to be at something of a loss when you’re new to it. In Kerbal Space Program there are currently no set goals, but that doesn’t mean there is nothing to aim for in the game. Kerbal Space Program is a complex game with a confusing array of different elements that this guide aims to make a little less daunting for newcomers.
